A series of beta-testers have tested this and provided feedback prior to release, and I have used that feedback to make this a better image for everyone.Ī BIG thank you to my XYL, Michelle, for creating the HamPC Logo! I have confirmed this image starts up successfully on the Intel NUC and Dell Latitude laptop. Touch the weather vane and enter the first dungeon of the game.I am pleased to announce the release of HamPC 1.2b_rc1 (December 2020) – The Linux PC Ham Radio Image I've been working on for the last several months. You meet Osfala and tell him what happened, but he doesn't take you seriously and decides to enter the palace. Go through this door, then move east and walk up the stairs. Equip the bow, shoot an arrow at the right switch and another one at the left switch, which opens the door. Go back to the region of the Eastern Palace and walk the steps next to the symbols. As you leave, you see that you now have an energy gauge. Then he lets you have the Bow for free but will take it back if you lose all your hearts. When he asks you if you noticed symbols, select the bow icon in the list. As you cannot reach the entrance of the palace, go back home and talk to the merchant. You see two kinds of switches on pillars, symbols on stone pedestals, as well as two signs written by Ravio. Get rid or avoid the red enemies (Octoroks) as you head north. Walk past Hyrule Castle again, go south, then east and cross the bridge.Ĭontinue east, then go north. If you have a Bottle, he lends you his Net! Don't forget to activate the weather vane before leaving the village by east. At the centre of the village, enter the house of Mr Bee Man. In the south part is a woman who breeds cuccos and just beside is the Milk Bar. In this shop is an old man who tells you about StreetPass, if you are interested. In the Item Shop, in the west part of the village, buy a Shield if you own at least 50 rupees. He informs you that a strange man has been seen near the Eastern Palace, so he has sent his pupil Osfala to investigate, being himself one of the Seven Sages' descendants, as well. He wonders whether Yuga, who is after the Sages' descendants, is not trying to free Ganon. Sahasrahla also says that Seres is the descendant of one of the Seven Sages, who sealed Ganon many years ago. After having told him about the recent events, tell him that you don't know the legend of the Hero and the Seven Sages so that he relates it to you. Talk with the inhabitants and enter the houses to visit the village, but most of all, go inside Sahasrahla's house north of the village. Go west and in front of the blacksmith's forge, talk to Gulley's mother who is looking for her son. Talk also with the man in the gallery who says that these paintings represent Hyrule's history and that the descendants of the Seven Sages still live in Hyrule, Impa being one of them. Before leaving the castle, you can take time to talk with the soldiers who will tell you about a milk bar and a fortune-teller. Then Zelda decides to entrust to you her charm passed on from generation to generation in her family, and asks you to meet Sahasrahla to let him know what happened. This elder lives in Kakariko Village and his house is marked on your map. After having told her about Seres and the captain's capture, Impa and her wonder whether Sahasrahla should be consulted. Princess Zelda welcomes you and says that she's having the same dreams as you. When Impa says that the princess is ready, go upstairs and join her. Follow her inside, then, while waiting, look closely at the paintings on the wall. Fortunately the door opens and Lady Impa, intrigued by your story, asks you to follow her. Next, talk to the soldier near the door, but despite your explanations, he won't let you enter. He tells you that this is the "Spin Attack" and teaches you how to perform it. Talk to the soldier who is swinging a sword. Hyrule CastleĬross the bridge, then enter the castle's courtyard. Jump to the right, go north, then go west to the castle. Despite its unpleasant odour, he asks you to wear it. Say yes, Ravio thanks you and gives you Ravio's Bracelet, a very rare object according to him. After having explained what happened, the merchant urges you to go to the castle to report these events, but he still asks you to let him stay for a few days in your house. He is a traveling merchant who found Link unconscious at the Sanctuary and brought him back to his house. Later on, Link is in his bed and this time he is woken up by a weird character named Ravio. A Link Between Worlds walkthrough Hyrule Castle and Kakariko Village
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